Top video
Get ready for Borrowed Power in WoW Forever
A developer's breakdown of the system everyone was arguing about before launch. Published Oct 22, 2026.
World of Warcraft: Forever, from a game developer's point of view. 18 years making games, now breaking down how Blizzard's new Classic+ is built: its systems, its numbers and its design choices, for players who want to understand the game, not just play it.
Why now
World of Warcraft: Forever is Blizzard's official Classic+, announced at BlizzCon 2026 and live from November 4. Players are choosing which creators to trust for this game today. Dave on Dev has covered it since before the reveal, and the last three uploads show where that audience is going.
Live watch-alongs, beta testing streams and first-look breakdowns.
Peak attention: leveling, classes, gear and economy questions, all at once.
The first endgame wave and a second spike in guide and analysis content.
A content roadmap that keeps the audience coming back for months.
Recent work
Recent long-form uploads, with figures from YouTube Studio. Click to play.
Top video
A developer's breakdown of the system everyone was arguing about before launch. Published Oct 22, 2026.
New
Audience
These viewers come for analysis, not clips: adults in their peak spending years, most of them in the US.
Viewers already pay to support the channel through YouTube channel memberships.
800+ comments on the top video alone, with viewers arguing the design back.
The format is 20–45 minute deep dives and serialised series, so your read lands with people who are settled in.
What I make
Every format is built around one angle: a working game developer explaining how the game is made and why it plays the way it does.
Systems breakdowns of borrowed power, itemisation, the economy and the design pillars behind Forever.
Searching for the New Game: a 13-episode series designing Classic+ from first principles, with guests from the community.
BlizzCon watch-alongs, beta and leveling streams, and creator interviews on YouTube and Twitch.
Bonus placement
I build free tools for WoW Forever players from the game's own client data, starting with an item-stats explorer that shows what every stat costs by slot, rarity and item level. Sponsors can be featured on the tools site alongside the videos.
Partnerships
Every read is written and delivered by me, in my own voice, for products I'd tell my viewers about anyway. Flat-fee and CPM-based deals are both available.
A 60–90 second segment inside a long-form video.
Three integrations between launch and the Dec 9 raid unlock.
A full video built around your product, where it fits the channel.
A live read and demo during a launch or raid stream.
Prices are starting points in USD. Final pricing depends on timing, exclusivity, usage rights and deliverables. Affiliate and performance bonuses can be added to any package. Product categories must fit the audience and Blizzard's terms of service: no gold sellers, boosting or account services.
Brand fit
A game-developer host and a technical audience: an easy fit.
Long-time PC gamers upgrading for a new game.
VPNs, data removal and password managers.
Players who sink hundreds of hours into the games they choose.
Leveling and gearing demand peaks at launch.
Adult viewers, mostly US, with their own money to spend.
Let's talk
Send your brief, timeline and budget and I'll reply within two business days with availability and a proposed plan.